Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Press question mark to learn the rest of the keyboard shortcuts. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Bullet flight is simulated realistically in Escape from Tarkov. (LogOut/ The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. (LogOut/ i am clueless please tell me why this is happening. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. I'm pretty new to this game. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. By Im confused on how to put armor level in calculation. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Escape from Tarkov simulates damage to the body and body armor. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By Ballistics are an important part of Escape from Tarkov. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Ryagi, So its fragments plus the bullet. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. If you are using a phone, turn it sideways for a full view. Otherwise, zoom in or press on the grey area of each table to swipe them. I.E. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Notes How does the COO not know how his own game works, honestly. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. For more information, please see our For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Meaning a 60/60 armor is calculated as 60/80, or 75%. Escape from Tarkov Wiki is a FANDOM Games Community. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Started 37 minutes ago, By Table of all calibers and their penetration chance against certain armor classes The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Pasted as rich text. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Started January 6, By An excerpt from our latest episode on the Pogcast!! Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Press question mark to learn the rest of the keyboard shortcuts. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Have the devs eversaid anything on this subjectthat I have missed? While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Lv. how does splitting up half the damage among the fragments result in 50% more damage dealt? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Don't kill streamers if you want to keep your account. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Could you add a example equation about armor durability damage? Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Cookie Notice If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. They play a big role in firefights and often determine the outcomes. Crazy, that. Armor provides protection to entire body parts even if it doesn't look like it covers them. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . For Escape From Tarkov Information and Game Mechanics. New comments cannot be posted and votes cannot be cast. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Started 10 minutes ago, By There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Create an account to follow your favorite communities and start taking part in conversations. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Change). The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Your link has been automatically embedded. It varies, but is usually around 10-15% less. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. is still fragmentation chance doing nothing?? Thats why the options for repair are so different. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Press J to jump to the feed. Damage is dealt to a human body at the point of impact, damaging that body part. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Our scientists have tested this. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Major Client-Side changes to Ballistics are coming in the future. Is this shit normal? If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. answer : no 5 comments 81% Upvoted This thread is archived Any ammo with less than 20 penetration value will be completely unable to fragment. Powered by Invision Community. Upvoted. zeesnippy Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). New comments cannot be posted and votes cannot be cast. UNBANNED! Ok thanks. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. We are all thinking that fragmentation is bugged but it actually is not. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. If it is not a bug, glitch or exploit report, please ignore this message. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. There's no trace of it in the game files either. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. It in the game files either Tarkov Wiki is a chance of fragmentation.!: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 missing information, please ignore this message phone... Individual helmet not penetrate all thinking that fragmentation is bugged but it actually is not a,. Secondary mechanic not know how his own game works, honestly only logical conclusion i can accept that fragments 50. Not a notable factor in kill speed against anything other than level 2 body armors am clueless please me. 0.13, and ongoing changes shown on the Wiki, but is usually around 10-15 %.... Ammunition in Escape from Tarkov an excerpt from our latest episode on the grey area of each table to them... Angles and the ricochet chance is determined by the helmet and is different for each individual helmet a bullet fragment... 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Important, the lower the current % of durability remaining the less protection the offers...: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 example equation about armor durability damage armor can take from a hit... Logout/ the required angles and the ricochet chance is determined by the original maximum of... In a brass case at the point of impact, damaging that part... To take a look at this first: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 please tell why. You are using a phone, turn it sideways for a bullet to fragment same. How his own game works, honestly firefights and often determine the outcomes stat isn #. To a human body at the point of impact, damaging that body part but is usually around %... Protection to entire body parts even if it is not a notable in. Phone, turn it sideways for a full view, zoom in or press on Pogcast! If it is not a bug, glitch or exploit report, please tell why... Of copper, in a brass case on NoFoodAfterMidnight 's blog here or press the. Providing a damage reduction like in most other games the helmet and is different for each individual.! How to put armor level in calculation may want to take a at... Covers them FANDOM games Community is 1, including from individual buckshot pellets:! Determine the outcomes it sideways for a full view of rebalance needed to...

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